In my post about Superbrother's Sword and Sworcery EP, I talked about the idea of center/periphery in Legends. One of the reasons I am fascinated by this idea is that the center/periphery structure is similar to the structure of certain types of games, specifically 3rd Person Adventure games (i.e. The Legend of Zelda) and Role Playing games (i.e. the Final Fantasy games). Quite often these games begin the main character's home, and frequently in the character's bedroom. Some event or another prompts the character to leave home and venture in to the world. The farther from home the main character travels, the more he or she encounters strange and dangerous creatures. At the end of the game the main character usually returns home and resolve whatever prompted his or her journey. I would like to explore this journey into the unfamiliar in videogames.
I am also inspired by the First Person Puzzle game Antichamber. This game similarly has a safe beginning space, from which the player ventures into a bizarre world governed by unique logic. Throughout the game the player frequently returns to the beginning space, which is changed slightly by what the player uncovered in the main part of the game.
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