Many of the opportunities for conferences/festivals center around the Game Developer's Conference (GDC), which takes place in March. Since we are supposed to focus on up-coming opportunities for this assignment, there are a limited number of game-related conferences I can write about. However there are a few such as the following:
IndieCade - an "International Festival of Independent Games" IndieCade takes place in early October. The deadline for the call for submissions is May 31st. In addition to the showcased games, IndieCade features workshops, master classes, keynotes and more.
TWO5SIX - gaming culture group Kill Screen has recently organized their first conference. The one-day conference is "devoted to the spaces between games, play, interaction and creativity." Although it is not always convenient to make a trip down to New York for one day, a live stream of the conference is available to people who purchase a livestream ticket.
Twofivesix: A Videogame Arts + Culture Conference from Kill Screen on Vimeo.
As for distribution of my work, the obvious answer is the internet. It is fairly easy to get short-form games out into the world. The ideal situation for someone to play a videogame is on their home computer, which makes online distribution perfect, particularly if the designer is not all that concerned with earning money. Steam Greenlight makes the steam online distribution platform more available to independent developers, although it seems to mainly be appropriate for fairly well-established designers with a motivated fan-base. iOS and Android market places offer another avenue for game designers, although designers will need to be able to navigate the approval processes and the curation of mobile markets does limit the issues a game can address on mobile platforms.
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