Showing posts with label Cinderella. Show all posts
Showing posts with label Cinderella. Show all posts

Monday, April 15, 2013

Ohio Shorts


My short animation, Tale Type 510A, has been selected to be shown at Ohio Shorts. The screening will be at 7PM, Saturday April 20th at the Wexner Center.  I'm looking forward to seeing all the great work included in the show, especially the film produced as part of a new class at CCAD, where I completed my undergraduate studies.

Wednesday, March 6, 2013

Tale Type 510A


The title of my animation refers to the Aarne-Thompson-Uther folktale type associated with Cinderella.  Some of the dialogue is quoted from D.L. Ashliman's translation of the Cinderella variation collected by the brothers Grimm.  Much of my retelling of Cinderella is based on the German version.  This means that my audience may be unfamiliar with some aspects of the story due to the fact that most American audiences are more familiar with Charles Perrault's French variation and Cinderella stories based off that version.  In the battle sequence, I reference the French version by showing two possible summons Cinderella can use, the pigeons and the more familiar Fairy-Godmother.  However, the Fairy-Godmother is grayed out, and a negative sound plays to show the "player" is trying to select it but cannot.  Including the grayed out Fairy-Godmother option serves as a nod to both the multiple variations of folktales and the potential for variations in a single videogame narrative.

In my animation I make many references to videogames from the 1990s.  The character name screen is modeled off of the Final Fantasy games, and most of the third person scenes are referencing the Final Fantasy games, Dragon Warrior, and The Legend of Zelda.  Even the odd text break in the step-mother's dialogue is an intentional nod to 1990s videogames which were often translated from Japanese to English by people who were either not paying attention to text breaks or could do nothing about awkward text breaks due to technical limitations.  The lentil sorting scene is designed to directly reference the battle sequences in Dragon Warrior.  I am interested in how game mechanics can mapped to unusual meanings, and here I have mapped the heavily text based battle mechanics from Dragon Warrior onto a dull domestic task from the Cinderella story.

The design of my characters has a decidedly more contemporary influence.  The character style is inspired by the 8-bit work of the artist known as Superbrothers.  While I was contemplating the use of gradients in Superbrothers: Sword and Sworcery EP to denote the supernatural, I decided to break the illusion of a true 8-bit game by depicting Cinderella's mother as ghost which fades smoothly into and out of existence (an impossibility with 1990s videogame technology).

The style of the simulated gameplay changes for the ball sequence.  At this point the "game" becomes a side-scroller with a timer which counts up to Midnight.  With this re-imagining, the prince becomes an obstacle for the imagined player.  The prince slows the player down thus potentially causing her to run out of time.  In this animation, the imagined player also makes the mistake of picking up the dropped shoe, which disrupts the typical Cinderella narrative.  One of the issues we frequently confront when dealing with narrative in videogames is the problem of what to do when the player does something that ruins the sequence of events in the story.  One option is to simply give the player a game over screen and make them try again, which is the point at which I end this animation.  Careful viewers may notice that the cursor in the game over screen lingers on quit before going back to save and quit.  I wanted that action to show that the imagined player is considering leaving the game and never coming back (which would make saving the game unimportant), but ultimately decides that she will return to the saved game.  Although the animation does not end well for Cinderella, the actions on the menu screen indicate that the player intends return and bring about the happily ever after we all expect.

For the music I used three songs off of the 8-bit album Risistor Anthems created by Eric Skiff.  The album has been released under the creative commons attribution license.  The three songs are Digital Native, Arpanauts, and Come and Find Me.  I generated the sound effects using as3sfxr, an online 8-bit and 16-bit sound generator.

Sunday, January 27, 2013

Pixel Art & Animatic




I've begun creating the pixel sprites for the animation, and reading about <a href="http://www.squidoo.com/how-to-make-8-bit-music">chiptune (8-bit) music</a>.  I'm not terribly musically inclined, so I'm not sure if I'm going to make music for the film or just use sound effects.  Either way I would like to create some custom audio.

For the pixel art I'm focusing on getting the major character sprites and basic outlines for the backgrounds.  I'm not sure at this point if any of the scenes are going to fully animate.  Although I've created pixel art before, I don't have a lot of experience with pixel animations.  Creating the actual animations could easily become very time consuming.  For most of the scenes limited animation will be appropriate, however the fireplace scene and a few others would be more interesting with full animation.  I have put together a preliminary animatic; currently it has no sound.


I've been debating how to deal with moving sprites around the scene.  AfterEffects does sliding animation well, however the sprites move in smaller increments than the enlarged pixels.  This results in an inconsistency in the pixel art style.  This inconsistency doesn't necessarily bother me, however an appropriated balance will need to be struck between the limitations of traditional pixel art and the freedoms of modern high resolution imagery.  Superbrothers Sword & Sworcery EP strikes a similar balance by combining pixel art with smooth gradients.

Sunday, January 13, 2013

Project 1 Proposal

Concept:
Tale type 510a - Cinderella told through motion graphics.

Narrative Arc:
Although the details of the story of Cinderella vary, each version is recognizable as the same story.  Below is a quote detailing the plot that Cinderella stories share, with some notes on places were variation exists:
"A young woman is mistreated by her stepmother and stepsisters, forced to work as their servant, and usually called by a name associated with ashes or dirty labor. When the stepsisters and the stepmother are invited to a ball (or leave to attend church), they assign an impossible task to Cinderella to prevent her attendance. Usually animals complete the task for her while she receives beautiful clothes from a fairy godmother or other magical helper. She attends the ball (or church) incognito where the prince falls in love with her. She must leave early before her magical accoutrements disappear or her identity is discovered. The same occurs a second and third time with Cinderella losing a shoe as she runs away the third night. The prince acquires the shoe and declares he will wed the woman it fits. Everyone unsuccessfully tries the shoe, including the stepsisters who mangle their feet trying to make it fit, until Cinderella is finally discovered and compelled to try on the shoe. When it fits, she and the prince are married." - SurLaLune Fairy Tales: History of Cinderella
In a talk on the shape of stories, Kurt Vonnegut graphed out the basic Cinderella story, shown below:
The shape of the Cinderella Story - adapted from Kurt Vonnegut's "The Shape of Stories" talk.
The narrative arc I am proposing will stay fairly close to the German variation on Cinderella.  The story will begin with introducing Cinderella's family situation, the middle will consist of her visit to the ball, and the story will climax with the search for the woman who fits the shoe.

Technique:
The animation will be created in a pixel style.  Pixel style graphics are associated with the early days of computer and video games when the technology could only support extremely low resolution images.  Although the technological limitation has been lifted, pixel styles persist in part due to the nostalgic appeal of pixelated images.  Because contemporary pixel artists do not have the same technical limits as they did in the past, pixel art has changed, and can be combined with other styles as in Superbrothers' Sword and Sworcery EP.

Part of the appeal of fairy tales is also based in nostalgia.  However, when a fairy tale is re-told it is inevitably changed to appeal to contemporary audiences.  The story may be based in the past, but it is also of the present day.  This dual existence is mirrored by the pixel technique which is based in the past, and important to present.

Sketches/Images:




Storyboard:


Model for this project:  

DOT MATRIX REVOLUTION from superbrothers on Vimeo.

I've also been looking at Lotte Reiniger's Cinderella, although it is not particularly informing the style of the project I am proposing.

Timetable:
Week 1:
  • Animatic 
  • First draft of sound 
  • Begin creating sprites
Week 2:
  • Create essential sprites and simplified backgrounds
Week 3:
  • 2nd draft animatic using sprites and simplified backgrounds 
  • Identify if any additional sprites or backgrounds are needed
Week 4:
  • Finalize sound
  • Created any additionally needed sprite animations
Week 5:
  • Complete final animation using final sprites/backgrounds

Distribution or Exhibition:
The internet/Vimeo
Ohio Shorts Festival